Monday, 24 February 2014
Thursday, 20 February 2014
Monday, 3 February 2014
Monday, 20 January 2014
HA4 Task 6 – Constraints
Polygon count
Two common measurements of an object's file size is the polygon count and vertex count. A game character may stretch anywhere from 200 to 300 polygons, or even 40,000+ polygons! A high-end console or PC game may use many vertices or polygons per character, and an iOS game might use very few per character, as to function better on an IOS supported device.
When creating a model you have to be cautious not to exceed an extremely high number of polygons, as this can make an asset quite hard to move around between programs, and it will require more processing power to be viewed.

File size
The file size is a fairly big constraint, the file size is determined by how much data in contains, some files can be very big so they are awkward to transfer between devices as they can take a while to fully transfer. Also, if your files size begins to exceed the capacity of your hard drive, then you will not be able to store any more files on your computer without clearing space, meaning you lose other files.
File size has to be monitored carefully, as you do not want an extremely large file, as it will be a lot harder to move between devices.

Rendering time
Rendering time is within the final process of creating a 2D image or animation from a prepared scene. This process is similar to taking a photo or filming a scene after the production is finished.. Several different, and often specialized, rendering methods have been developed. These range from non realistic wire frame rendering through polygon based rendering, to more advanced techniques such as scan line rendering, ray tracing, or radiosity. Rendering may take from fractions of a second to days for a single image/frame. In general, different methods are better suited for either photo realistic rendering, or real time rendering. The rendering time is how long these processes take to complete, this can quite often be a very lengthy process that can require more than one computer to complete.
Rendering time can effect how soon a project is completed, as some projects can take an extremely long time to fully render, which could make someone miss a deadline by even a matter of hours.

Two common measurements of an object's file size is the polygon count and vertex count. A game character may stretch anywhere from 200 to 300 polygons, or even 40,000+ polygons! A high-end console or PC game may use many vertices or polygons per character, and an iOS game might use very few per character, as to function better on an IOS supported device.
When creating a model you have to be cautious not to exceed an extremely high number of polygons, as this can make an asset quite hard to move around between programs, and it will require more processing power to be viewed.
File size
The file size is a fairly big constraint, the file size is determined by how much data in contains, some files can be very big so they are awkward to transfer between devices as they can take a while to fully transfer. Also, if your files size begins to exceed the capacity of your hard drive, then you will not be able to store any more files on your computer without clearing space, meaning you lose other files.
File size has to be monitored carefully, as you do not want an extremely large file, as it will be a lot harder to move between devices.
Rendering time
Rendering time is within the final process of creating a 2D image or animation from a prepared scene. This process is similar to taking a photo or filming a scene after the production is finished.. Several different, and often specialized, rendering methods have been developed. These range from non realistic wire frame rendering through polygon based rendering, to more advanced techniques such as scan line rendering, ray tracing, or radiosity. Rendering may take from fractions of a second to days for a single image/frame. In general, different methods are better suited for either photo realistic rendering, or real time rendering. The rendering time is how long these processes take to complete, this can quite often be a very lengthy process that can require more than one computer to complete.
Rendering time can effect how soon a project is completed, as some projects can take an extremely long time to fully render, which could make someone miss a deadline by even a matter of hours.
HA4 Task 5 - 3D Development Software
3D Studio Max
3ds Max software provides a comprehensive 3D modeling, animation, and rendering for games, film, and motion graphics artists. 3ds Max has tools for crowd generation, particle animation, and perspective matching.


http://static-dc.autodesk.net/content/dam/autodesk/www/products/autodesk-3dsmax/images/screenshots/texture-assignment-editing-large-1152x702.jpg
Maya
Maya 3D animation software offers a comprehensive creative feature set for 3D computer animation, modelling, simulation and rendering on a highly extensible production platform. Maya has next generation display technology, accelerated modelling workflows and new tools for handling complex data.

http://upload.wikimedia.org/wikipedia/en/3/30/Autodesk_Maya_2013_SP2_Extension_x64_on_Win8.png
LightWave
LightWave is a software package used for rendering 3D images, both animated and static. It includes a rendering engine that supports such advanced features as realistic reflection and transparency, radiosity, and caustics. The 3D modelling component supports both polygon modelling and subdivision surfaces. The animation component has features such as reverse and forward kinematics for character animation, particle systems and dynamics which can be manipulated to create amazing animated results. Programmers can expand LightWave's capabilities using an included SDK which offers LScript scripting (a scripting language) and common C language interfaces. With versions 11 and up.

http://www.superdownloads.com.br/imagens/screenshots/6/7/67298,O.jpg
Cinema 4D
CINEMA 4D Prime's complex interface is designed to ease you in to the powerful and exciting world of 3D graphics. With CINEMA 4D Prime you can start creating great looking 3D images very quickly and the tutorials provided help you learn CINEMA 4D quickly and easily, as apposed to some other 3D software

http://www.soft32.com/blog/wp-content/uploads/2013/04/screen_studio_22.jpg
Blender
Blender is a free and open-source 3D computer graphics software product used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games. Blender's features include 3D modeling, UV unwrapping, texturing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animating, match moving, camera tracking, rendering and video editing . It also features a built-in game engine.

http://upload.wikimedia.org/wikipedia/commons/9/9e/Yafaray0.1.1.jpg
Sketchup
SketchUp, is a 3D modelling program for applications such as architectural, interior design, civil and mechanical engineering, film, and video game design. There are two versions of this, a freeware version, Sketchup Make, and a paid version with additional functionality, Sketchup Pro, he paid one ahs the most features and a higher standard of functionality.

http://paulthecad.co.uk/wp-content/uploads/2014/01/30a42f0a.jpg
ZBrush
ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world’s most advanced tools for today’s digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination.

http://pixologic.com/zbrush/features/Deformations/img/main.jpg
http://static-dc.autodesk.net/content/dam/autodesk/www/products/autodesk-3dsmax/images/screenshots/texture-assignment-editing-large-1152x702.jpg
Maya
Maya 3D animation software offers a comprehensive creative feature set for 3D computer animation, modelling, simulation and rendering on a highly extensible production platform. Maya has next generation display technology, accelerated modelling workflows and new tools for handling complex data.
http://upload.wikimedia.org/wikipedia/en/3/30/Autodesk_Maya_2013_SP2_Extension_x64_on_Win8.png
LightWave
LightWave is a software package used for rendering 3D images, both animated and static. It includes a rendering engine that supports such advanced features as realistic reflection and transparency, radiosity, and caustics. The 3D modelling component supports both polygon modelling and subdivision surfaces. The animation component has features such as reverse and forward kinematics for character animation, particle systems and dynamics which can be manipulated to create amazing animated results. Programmers can expand LightWave's capabilities using an included SDK which offers LScript scripting (a scripting language) and common C language interfaces. With versions 11 and up.
http://www.superdownloads.com.br/imagens/screenshots/6/7/67298,O.jpg
Cinema 4D
CINEMA 4D Prime's complex interface is designed to ease you in to the powerful and exciting world of 3D graphics. With CINEMA 4D Prime you can start creating great looking 3D images very quickly and the tutorials provided help you learn CINEMA 4D quickly and easily, as apposed to some other 3D software
http://www.soft32.com/blog/wp-content/uploads/2013/04/screen_studio_22.jpg
Blender
Blender is a free and open-source 3D computer graphics software product used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games. Blender's features include 3D modeling, UV unwrapping, texturing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animating, match moving, camera tracking, rendering and video editing . It also features a built-in game engine.
http://upload.wikimedia.org/wikipedia/commons/9/9e/Yafaray0.1.1.jpg
Sketchup
SketchUp, is a 3D modelling program for applications such as architectural, interior design, civil and mechanical engineering, film, and video game design. There are two versions of this, a freeware version, Sketchup Make, and a paid version with additional functionality, Sketchup Pro, he paid one ahs the most features and a higher standard of functionality.
http://paulthecad.co.uk/wp-content/uploads/2014/01/30a42f0a.jpg
ZBrush
ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world’s most advanced tools for today’s digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination.
http://pixologic.com/zbrush/features/Deformations/img/main.jpg
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