Monday, 20 January 2014

HA4 Task 6 – Constraints

Polygon count
Two common measurements of an object's file size is the polygon count and vertex count. A game character may stretch anywhere from 200 to 300 polygons, or  even 40,000+ polygons! A high-end console or PC game may use many vertices or polygons per character, and an iOS game might use very few per character, as to function better on an IOS supported device.

When creating a model you have to be cautious not to exceed an extremely high number of polygons, as this can make an asset quite hard to move around between programs, and it will require more processing power to be viewed.



File size
The file size is a fairly big constraint, the file size is determined by how much data in contains, some files can be very big so they are awkward to transfer between devices as they can take a while to fully transfer. Also, if your files size begins to exceed the capacity of your hard drive, then you will not be able to store any more files on your computer without clearing space, meaning you lose other files.

File size has to be monitored carefully, as you do not want an extremely large file, as it will be a lot harder to move between devices.



Rendering time
Rendering time is within the final process of creating a 2D image or animation from a prepared scene. This process is similar to taking a photo or filming a scene after the production is finished.. Several different, and often specialized, rendering methods have been developed. These range from non realistic wire frame rendering through polygon based rendering, to more advanced techniques such as scan line rendering, ray tracing, or radiosity. Rendering may take from fractions of a second to days for a single image/frame. In general, different methods are better suited for either photo realistic rendering, or real time rendering. The rendering time is how long these processes take to complete, this can quite often be a very lengthy process that can require more than one computer to complete.

Rendering time can effect how soon a project is completed, as some projects can take an extremely long time to fully render, which could make someone miss a deadline by even a matter of hours.

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