Unit 66 3D Modelling
Tuesday, 11 March 2014
Monday, 24 February 2014
HA5 Task 8
Review
Throughout this project, I have been working to create a high standard of 3D model using LightWave Modeller, based off a design pack that I created that could easily be referred to if someone wished to create the same model as me, with close similarity.
Using many of the different tools featured both in LightWave Modeller and Layout, I created my own 3D model, using skills I learnt and developed when completing LightWave tutorials. Using methods such as extrusion and re-sizing and scaling, I was able to alter primitive shapes into many other objects, which I was then able to link together to create a very interesting model. I was able to include various types of detail to my model and as I was going along more things came to mind that I was able to include in my final model. My final model consists of various interesting aspects, from its cabled legs to its various assortments of arms. I wanted to give my sidekick a threatening aspect, so I added various types of weapons, which I believe tell it's purpose just from a glance at it.
The main aspect in the end, that I felt help my model become of a higher standard and appear very attractive, was the surfacing process that I carried out in LightWave Layout. This process helped me to create a more appealing model and make it appear a lot more realistic and over all more attractive when looked upon.
I do feel that I used a fair amount of primitive shapes in my project to create my final model, if perhaps I had more time I could of used more of the tools available and created a more complex and advanced final product, but with the timescale I had and my limited abilities at the present time, I think I have managed to create a fairly good standard of a final product and the process throughout the project that I carried out, consisting of the design pack and making sure I use it as reference and make it able to be referenced to in the future, was of a very good standard and the way in which I carried out and planned my whole project was far more than satisfactory. I used skills that I have developed throughout college to make sure I carried out all of my work properly, ensuring I plan properly and keep track of my progress using various methods such as a progress tracker and a production log.
Overall, I have found that I have not really struggled throughout this project and I am sure that I have created a good quality final product. I will use the skills that I have developed throughout this process in the future, such as planning but mainly the 3D modelling skills that I have developed, as that is what I am most interested in and what I hope to one day have a career in.
Throughout this project, I have been working to create a high standard of 3D model using LightWave Modeller, based off a design pack that I created that could easily be referred to if someone wished to create the same model as me, with close similarity.
Using many of the different tools featured both in LightWave Modeller and Layout, I created my own 3D model, using skills I learnt and developed when completing LightWave tutorials. Using methods such as extrusion and re-sizing and scaling, I was able to alter primitive shapes into many other objects, which I was then able to link together to create a very interesting model. I was able to include various types of detail to my model and as I was going along more things came to mind that I was able to include in my final model. My final model consists of various interesting aspects, from its cabled legs to its various assortments of arms. I wanted to give my sidekick a threatening aspect, so I added various types of weapons, which I believe tell it's purpose just from a glance at it.
The main aspect in the end, that I felt help my model become of a higher standard and appear very attractive, was the surfacing process that I carried out in LightWave Layout. This process helped me to create a more appealing model and make it appear a lot more realistic and over all more attractive when looked upon.
I do feel that I used a fair amount of primitive shapes in my project to create my final model, if perhaps I had more time I could of used more of the tools available and created a more complex and advanced final product, but with the timescale I had and my limited abilities at the present time, I think I have managed to create a fairly good standard of a final product and the process throughout the project that I carried out, consisting of the design pack and making sure I use it as reference and make it able to be referenced to in the future, was of a very good standard and the way in which I carried out and planned my whole project was far more than satisfactory. I used skills that I have developed throughout college to make sure I carried out all of my work properly, ensuring I plan properly and keep track of my progress using various methods such as a progress tracker and a production log.
Overall, I have found that I have not really struggled throughout this project and I am sure that I have created a good quality final product. I will use the skills that I have developed throughout this process in the future, such as planning but mainly the 3D modelling skills that I have developed, as that is what I am most interested in and what I hope to one day have a career in.
HA5 Task 7
Completed Sidekick Model
Below are images of my now complete robot sidekick model from different angles.
Front view
Side view
View from above
View from behind
HA5 Task 5
Design Pack For Sidekick Model
The following illustrations are of the sidekick model I am going to be making in NewTek LIghtWave Modeller. These images created by myself depict the top, back and side of the views of the sidekick character model and how it will look.
Below is an illustration depicting how my robot sidekick will look upon completion from the top. I have drawn inspiration from my source imagery gathered in my research process and from the mind map and mood board I previously created.
Below is an illustration depicting how my robot sidekick will look upon completion from the side. I have again drawn inspiration from my source imagery gathered in my research process and from the mind map and mood board I previously created.
HA5 Task 4
Ideas generation
Below is a mind map I created to quickly come up with ideas for how I would like my final sidekick model to look. I did this so I can reflect back on my earlier ideas at a later dtae for inspiration, in order for me to finalize this project and come up with my final model.
As you can see I have outlined the key information for my sidekick robot model, including information on what its purpose is, what features the model will include within its appearance, as well as what sources I am looking to for inspiration.
Below is a mind map I created to quickly come up with ideas for how I would like my final sidekick model to look. I did this so I can reflect back on my earlier ideas at a later dtae for inspiration, in order for me to finalize this project and come up with my final model.
As you can see I have outlined the key information for my sidekick robot model, including information on what its purpose is, what features the model will include within its appearance, as well as what sources I am looking to for inspiration.
HA5 Task 3
Research
Moodboard
Below is a moodboard that I have created, outlining inspired sources that I will look to for inspiration when creating my final product.
As you can see, I have sourced images of various different robots form different medias such as film and games.
There are many different assets from this sourced images that I would like to include within my final product. When I create my final sketches within my design pack, I will look to my source imagery for inspiration, on how I would like my final sidekick model to look, from various different points of view.
Below is another image that I will refer to in the creation of my sidekick model, I will use this image as reference for creating the eye asset of my 3D sidekick model, I find this image very appealing and it is very similar to how I would like they eye of my final model to look.
Moodboard
Below is a moodboard that I have created, outlining inspired sources that I will look to for inspiration when creating my final product.
As you can see, I have sourced images of various different robots form different medias such as film and games.
There are many different assets from this sourced images that I would like to include within my final product. When I create my final sketches within my design pack, I will look to my source imagery for inspiration, on how I would like my final sidekick model to look, from various different points of view.
Below is another image that I will refer to in the creation of my sidekick model, I will use this image as reference for creating the eye asset of my 3D sidekick model, I find this image very appealing and it is very similar to how I would like they eye of my final model to look.
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